Quite a bit faster for scouting/flanking than the dreadreaper). I go for shadowborn mastery to get mab's boon (synergizes with quick migration), entwined by shadows (just an awesome skill that adds much-needed resistances and some good damage), and the fallen angels (not the best for some things, but a fun unit to have. Like others are mentioning, shadowborn is almost a must-get for the lifesteal. They do lean slightly more to support units due to a research which grants all support units 'Heal Undead'. Rugged pioneers is the weakest, but it's still hella useful if you're escorting a pioneer or want to stick a fortress near that mythic structure you just cleared. < 1 2 > Showing 1 - 15 of 16 comments AnimeKnowAll 2:46pm It all boils down to ur preference on which race u like to use or most familiar with cause ghoul units share the same function as their living counterparts.Expansionism and fertility rites are obvious choices, especially considering how slow the Necromancer can grow if you lose a few units early and can't fight some of the tougher groups (then you have to make units instead of making, say, a master's guild, which delays you even more, etc.) These two researches help begin the snowball. Published Age of Wonders 4 features a deep Faction creation system, allowing players to build anything from unicorn-riding magical dwarfs to divine dryad-orcs. Swift migration is awesome - goes well with shadowborn and makes a huge difference in hotly-contested areas. I generally play on larger maps and so expander is almost essential.
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